Louis Hong

Personal blog for Louis Hong.

The "Annual" The Rainbow and the Cube Dev Update (Previously SpeedyBlock)

The last update for my iPhone game was a year ago. What new features did we create? What designs did we change? Let’s get right to it…

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Why is Unity 5.9GB you ask?

The Unity Editor 5.9 GB when installed. Do you know what takes up all that space? My school has a proprietary game engine and it’s install file is 13 MB.

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Epic Shooter Game, DigiPen Freshmen Weekend Homework

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Project Sandbox, 1 hour Speed Map Design Results, using only Assets from the asset store. A conclusion of what I learned.

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Best Unity Assets by Keijiro Takahashi, Including open source SSAO, GPU Accelerated terrain, vignetting effects, SSR, refraction etc etc. There's way to much to list in the title. 100% you'll be in awe when you see the amount of top quality asset he has on GitHub.

Repost of my post on /r/UnityAssets

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Welcome to my blog

###Welcome! I’m going to DigiPen Institute Of Techonlogy to study Game Design & Computer Science after summer; Which is less then 2 weeks away. I’m going to start my blog so I can remind my self and other people the amazing things I’ve done and how amazing I am.

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First look at mobile game "Speed Block"

Hey guys, here’s a first look at the mobile game “Speed Block” we’re developing at Broken Taxi Studios. The game is basically Monument Valley + Crossy Road + Temple Run.

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