The last update for my iPhone game was a year ago. What new features did we create? What designs did we change? Let’s get right to it…
The Unity Editor 5.9 GB when installed. Do you know what takes up all that space? My school has a proprietary game engine and it’s install file is 13 MB.
Project Sandbox, 1 hour Speed Map Design Results, using only Assets from the asset store. A conclusion of what I learned.
Best Unity Assets by Keijiro Takahashi, Including open source SSAO, GPU Accelerated terrain, vignetting effects, SSR, refraction etc etc. There's way to much to list in the title. 100% you'll be in awe when you see the amount of top quality asset he has on GitHub.
###Welcome! I’m going to DigiPen Institute Of Techonlogy to study Game Design & Computer Science after summer; Which is less then 2 weeks away. I’m going to start my blog so I can remind my self and other people the amazing things I’ve done and how amazing I am.